Click to expand.The concept of scrolls in Rumble Fighter are handled pretty well. There is no Game-Solution to competitive play. You need to work for whatever it is you do. You can't go in Guild War or Rank and start up a fight. You need to find your opponents and set up your conditions.
Jul 15, 2017 Enjoy Famous Online Games at PlayRedFox.com. The Portal of RedFox Games for PC Online Martial Art MMORPG, Si-Fi MMO RPG, and Fighting. Our Games are 100% Addicting!
Hospital bed relief is a service we have been proud to offer. Call me, Michael 7. Gunhousehotel. Large number of patients are currently well enough and ready to be discharged back into the community, but with nowhere suitable for them to go, is causing a chronic bed shortage for new admissions.Let’s face it, bed shortage crisis has reached a point of no return. We at Carylls have taken a number of these clients so that their beds can be use by deserving cases.
It leads to arguements, People not get involved, etc.People won't allow Rares to be used in '1v1s' or 'competitive play' but some people can quickly put em on and get somewhat of an unfair advantage. Then again; Instead of just creating Zin TKD BF, They could have just edited Zin TKD. That or create a very short timed edition only. Imagine if some users on Street Fighter or Soul Caliber obtained a special edition character for a limited time and then gets to use it in rank with exclusive advantage combos. You would work your way into tournaments easily. It would also create more debates, arguements and player made rules for everyone.
Its a milking technique for companies on the market that can't create income in a honnest way.You can be good with any scroll, You can take lets say a B tier scroll and it would be your best choice for you. But statistically speaking, The S tier scroll would have more advantages to it and be logical to practice with and use. Any scroll with a Boxed or Event edition deserves an upgrade. Event obtained or money obtained items should just result in cosmetic effects. Plus when a new mechanic is introduced it can be implemented into several scrolls.
The concept of scrolls in Rumble Fighter are handled pretty well. There is no Game-Solution to competitive play. You need to work for whatever it is you do. You can't go in Guild War or Rank and start up a fight.
You need to find your opponents and set up your conditions. It leads to arguements, People not get involved, etc.People won't allow Rares to be used in '1v1s' or 'competitive play' but some people can quickly put em on and get somewhat of an unfair advantage. Then again; Instead of just creating Zin TKD BF, They could have just edited Zin TKD. That or create a very short timed edition only. Imagine if some users on Street Fighter or Soul Caliber obtained a special edition character for a limited time and then gets to use it in rank with exclusive advantage combos.
You would work your way into tournaments easily. It would also create more debates, arguements and player made rules for everyone. Its a milking technique for companies on the market that can't create income in a honnest way.You can be good with any scroll, You can take lets say a B tier scroll and it would be your best choice for you.
But statistically speaking, The S tier scroll would have more advantages to it and be logical to practice with and use. Any scroll with a Boxed or Event edition deserves an upgrade. Event obtained or money obtained items should just result in cosmetic effects. Plus when a new mechanic is introduced it can be implemented into several scrolls. ScrollsVale Tudo. Give Vale Tudo an Omni Backgrab (Combat Sambo's Backgrab or Lucha Libre's Suplex backgrab).
Give Vale Tudo Krav Maga's Frontal Grab due to it's fighting origin. Change the counter to Dirty's Grab.(Just update Vale Tudo, Give it more combos or something not necessarily more damage. It's practically Vanessa Lewis from Virtua Fighter so add some moves from her)Hunter. Decrease Hunter's damage, increase the speed slightly. Make the counter duration as Kingpin's counter duration. Keep the counter animation since it's unique but it lasts way too long, please make it possible to walk out of it as soon as the counter window is over just like Kingpin's.Vermillion Phoenix. Decrease damage.
Add additional punch combo strings. Decrease the knockback of PK. Give it more combos.(Fix the scroll, it's Sarah Bryant From Virtua Fighter, the scroll deserves more potential than what we received.). Universal grab damage increase and counter damage buff, more on hit damage / quicker recovery to move start up into combo.Faster grab animations (sorry Red Storm and Muscle Buster)All classic carat Sacred Scrolls combos should be examined to make sure that the combo can fully connect, what I mean by this is the combo string, if not delayed and canceled, should always hit as intended.Specific combos that I mean are the following:Carat Scrolls two hit edge combo (normally punch kick) always hits if instantly canceled.Default strings buffed to always hit on hit if canceled immediately. Kick combo now worksExile's punch string has low hitstun on all punch confirms and doesn't work as intended.
Also the kick combo doesn't have correct hitboxes. I've hit someone with the animation playing and they have literally walked into it while nothing happened. (Check hitboxes and fix accordingly?)Renegade and Street's string combos need to be hit stun buffed to canceled easily to the next string if on hit.Ninjitsu needs it's unique upgrade considering Kung-Fu, Shidokan, and Kabudo all got their own version upgrade.Speaking of Kung-Fu buff the punch combo stun because it's garbage and buff the first kick priority and speed.Jujitsu's punch combo now fully connects and hits over walls. Also add a unique punch kick punch mix up if can and the SE version upgades relating to counter/grab.Shaolin also comes to mind with it's combo to hit over walls and also the punch combo doesn't work as intended.Muay Thai could use more hitstun on the first two punches if not delayed for a more consistent trademark combo.Also it's punch kick kick mix up has never worked in the history of Rumble Fighter.Red Scorpion's punch combo strings do not have correct hitboxes or enough hit stun on certain hits, specifically the first two punches and the fourth hit lack enough hitstun in certain cases. Also the punch kick punch mix up isn't fast enough on the kick cancel to be effective. Kick combo now works similar to Summer Version but the final kick string can be replaced with a cz mix move to cause juggle launcher.
The dash guard move unique needs to be faster start up. Range is great but it's so slow it's virtually unusable in most cases. Faster grab animation please.As much as I love Combat Sambo post the Carat buff it's 1st hit is great for tick throws (making sure they block to set up grab) the second hit in the punch combo doesn't come out fast enough to connect the third hit making it inferior punch combo wise.
Buff to it's kick counter move to have bigger hit box for edge potential.Tengoryu Karate 2nd punch combo hit stun buff for consistency.Red Storm punch combo histun buff. Change the cz grab to normal grab animation for dash cancel shenanigans or make it normal start up. It's full kick punch grab unique combo has a bug where it doesn't allow you to cancel into dash to do it's ground hit.Dragon's punch string needs more hit stun during the first three punch strings and a damage buff because it's 2nd kick string mix up option has superior damage and nanmu cancel ability if done correctly.Avenger (classic) 360. buff and hit stun buffs on punch combo.Jeet Kun Do needs hit stun buff. Specifically it's punch kick and punch punch kick string. Any variation of Jeet Kun Do also has Dragon's Kick and the One-Inch Punch unique counter.Capoeira punch string hit stun buff and damage buff or knockback (give person a knock back farther with either kick combo or punch combo then make the opposite do more damage as a sacrifice).Remove classic Geumangtu and put Geumangtu SE as base. It's a great classic scroll but it's just suffers from being out dated.Remove Karate's class only restriction and buff it's counter/grab to match Zin Karate.
Also add quicker start up on it's kick juggle animation.Drunken Boxing buff would be adding enough hit stun on the punch strings to allow the combo to fully connect or use the punch punch kick as an angle combo. That or remove it and replace with DB SE and then give it Drunken Master's grab and ground hit ( if it doesn't have them already).Boxing needs a hit stun buff on all punches and quicker start up imo.
A unique punch kick punch string would be nice or just only have Boxing SE.Shoot Boxing nerf to kick combo hit stun as it can control the entire pace of a round with delays. Buff the punch combo more to actually have enough hit stun. Faster unblockable punch and a ground hit would be great though.